
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Krosmaster: Arena – Nemesis Samurai
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Krosmaster: Arena – Nemesis Samurai is an expansion for Krosmaster Junior released in 2015 for 2–4 players, 60 minutes per game, and ages 8 and up. Its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.
This is a promotional playable character for the Krosmaster series of games, released at PAX 2015. This character has his name in red, which indicates that he is only meant for fun and non-competitive play. He won't be legal in tournament, and won't be available in the online version of the game.
Krosmaster: Arena – Nemesis Samurai supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Krosmaster: Arena – Nemesis Samurai is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Krosmaster: Arena – Nemesis Samurai for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Krosmaster: Arena – Nemesis Samurai belongs to these categories: Card Game, Fighting, and Miniatures. Its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Krosmaster: Arena – Nemesis Samurai as an expansion for Krosmaster Junior. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Krosmaster Junior to use it. Check that your edition of Krosmaster Junior is compatible, as some expansions were revised between editions.