Kung Fu 2100
BGG rank
BGG #18,431
BGG rating
6.2

Kung Fu 2100

1980

Rules assistance for Kung Fu 2100

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 90 min
  • 12+
  • Complexity 1.6/5

For 1 player

Rules assistant for Kung Fu 2100

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kung Fu 2100 is a board game released in 1980 for 1–2 players, 90 minutes per game, and ages 12 and up. It was designed by B. Dennis Sustare and its main mechanics are Variable Player Powers, Variable Set-up, and Square Grid.

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About the game

From the publisher: "For years the CloneMasters have ruled the world. Their only foes are the Terminators -- Trained from birth in the martial arts. Now you are a Terminator. Your mission: smash your way into the CloneMaster's fortress...chop through his defenses...to destroy him forever. But his guards are many and loyal. Like you, they can kill with a single blow. And time is against you..." The situation is that a cloning expert bent on personal perpetuity has set up a lab defended by guards and martial artists. Meanwhile three fanatical kung fu experts are determined to break in and destroy the lab. Combat is largely deterministic, being mostly resolved by play of known combat chits. Originally published in Space Gamer Issue #30. Re-Implemented By: GURPS Martial Arts Adventures

Questions and answers

Kung Fu 2100 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.