Kung Fu Samurai on Giant Robot Island
BGG rank
BGG #19,414
BGG rating
5.7

Kung Fu Samurai on Giant Robot Island

2003

Rules assistance for Kung Fu Samurai on Giant Robot Island

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30 min
  • 13+
  • Complexity 1.5/5

For 2 players

Rules assistant for Kung Fu Samurai on Giant Robot Island

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Answers come from the official rulebook, with the page to check.

Kung Fu Samurai on Giant Robot Island is a board game released in 2003 for 2–6 players, 30 minutes per game, and ages 13 and up. It was designed by Stephen Tassie.

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About the game

The third game in the B-Movie Series of card games by Z-Man Games. It focuses on martial arts movies, anime, and giant monster movies. Players play characters, locations, and prop cards to create a movie. Creature cards are played to kill off characters in other movies and Special FX cards are used to perform various special actions at (almost) any time. The goal of the game is to have the most points in your movie when "Roll the Credits" is played or the draw deck runs out. This game adds the 'Kung Fu' trait to certain characters, allowing them to attack and knock out other characters so they don't count as part of the movie until the next turn. This game can be played as a stand-alone product or mixed with any other B-Movie Series games.

Publishers

  • Z-Man Games
  • spareChange productions

Questions and answers

Kung Fu Samurai on Giant Robot Island supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.