
- BGG rating
- 7.7
Panzer Grenadier: Variant Panthers
- 1–2 players
- 30–120 min
- 2016

2012
Rules assistance for Kursk, South Flank: A Panzer Grenadier Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Kursk, South Flank: A Panzer Grenadier Game is a board game released in 2012 for 2 players and 60 minutes per game. It was designed by Michael Bennighof and Mike Perryman and its main mechanics are Hexagon Grid.
From the Avalanche Press website: In July 1943, history's greatest tank battle erupted when the German Army hurled 50 divisions at the Red Army around the city of Kursk, including 17 panzer and panzer grenadier divisions with over 3,000 tanks. Long aware of German plans, the Soviets were ready and waiting, with heavily fortified lines backed by 3,600 tanks of their own. Kursk - South Flank is a stand-alone game in the Panzer Grenadier series: You do not need any other game in the series to play any of the 40 scenarios. Design is by Panzer Grenadier veteran Mike Perryman (Workers and Peasants among many others). In this game the German SS Panzer Corps assaults the lines of the Soviet 40th Army, only to meet fierce counter-attacks from the Sixth Guards Army and First Tank Army. Pieces include masses of tanks: Lend-Lease Grants, T-34 tanks in three models, T-70 light tanks and more. The SS counter with Tigers, mobile artillery and a whole lot more. There are four semi-rigid mapboards, just like those found in August 1914 or 1940: The Fall of France.
Kursk, South Flank: A Panzer Grenadier Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Kursk, South Flank: A Panzer Grenadier Game is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Kursk, South Flank: A Panzer Grenadier Game has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kursk, South Flank: A Panzer Grenadier Game belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kursk, South Flank: A Panzer Grenadier Game are: Michael Bennighof and Mike Perryman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kursk, South Flank: A Panzer Grenadier Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.