
- BGG rank
- BGG #6,721
- BGG rating
- 6.5
Food Truck Champion
- 1–5 players
- 45–75 min
- Complexity 2.6/5
- 2017

2015
Rules assistance for Kyoto Protocol
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kyoto Protocol is a board game released in 2015 for 2–7 players, 15–30 minutes per game, and ages 8 and up. It was designed by Petri Savola and its main mechanics are Hand Management, Set Collection, and Open Drafting.
In Kyoto Protocol, a card game about energy production and pollution, players play as power companies trying to fulfill a set amount of production quotas, while simultaneously avoiding the overuse of resources as this will result in pollution fines. To produce energy, players draw resource cards from the table to their hand, and play sets of a resource type onto the table as production. The shared deck includes a fixed amount of five types of resources, which are from the most common to the rarest: coal, oil, natural gas, wood and uranium. The game lasts three rounds and at the end of each round, players check their production. The more cards you have played on the table, the more you produce. If your company cannot produce enough energy for the market, it will be fined for not upholding its end of the contract. In addition, after comparing the production of all players, whoever has used the most of each resource type is fined for pollution. To make things interesting, you have the option of turning your production cards face down, so that they won't be counted as pollution. Though this action requires valuable turns to accomplish, all of the companies might use plenty of effort to mitigate their pollution! At the end of the game, the player who produces the most energy, while dodging production fines through clever card play, wins.
Kyoto Protocol supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kyoto Protocol is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kyoto Protocol for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kyoto Protocol has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kyoto Protocol belongs to these categories: Card Game, Industry / Manufacturing, and Environmental. Its main mechanics are Hand Management, Set Collection, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kyoto Protocol are: Petri Savola. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kyoto Protocol as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.