
- BGG rating
- 5.5
Rules assistance for Labyrinth: Scarabs
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 30–60 min
- 8+

Rules assistant for Labyrinth: Scarabs
What would you like to know?
Answers come from the official rulebook, with the page to check.
Labyrinth: Scarabs is an expansion for Labyrinth: Paths of Destiny (Third Edition) released in 2016 for 2–6 players, 30–60 minutes per game, and ages 8 and up. It was designed by Mateusz Pronobis and Kamil Matuszak.
About the game
When magic items started to disappear from the Labyrinth And the mages came to steal its ancient power… The holy swarm struck for the first time. The Scarabs of the Labyrinth have awoken to guard secrets of their home. They are extremely small, deadly quick and dangerous beyond imagining… They will take control over anyone who seeks power of the Labyrinth for himself! ”Heroes delving into the ruins of the ancient Labyrinth… They were looking for the gift of immortality, with Crystals of Fate as keys to this most noble of gifts. We do not know if they found this gift. What we know for sure is that they found the Golem - a strange construct build by an ancient race. But it was not the only creature lurking in the depths of the Labyrinth. There were many more…” Explorer of the Labyrinth from Tiphere’eth How does it work? Scarabs lie dormant in corridors hidden in frame pieces... They come into life after players take three magic items from the game board. Each player may spend 1 action to move a Scarab swarm. When a Scarab encounters a character, this character must make a Scarab Check… If the check is successful, the Scarab dies and is removed from the game for good. If the check is failed, the Scarab transforms the character into a monster! Fortunately, any transformed characters can try to return to their own form!
Designers
Publishers
- Let's Play
Questions and answers
Labyrinth: Scarabs supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Labyrinth: Scarabs is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Labyrinth: Scarabs for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The credited designers of Labyrinth: Scarabs are: Mateusz Pronobis and Kamil Matuszak. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Labyrinth: Scarabs as an expansion for Labyrinth: Paths of Destiny (Third Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Labyrinth: Paths of Destiny (Third Edition) to use it. Check that your edition of Labyrinth: Paths of Destiny (Third Edition) is compatible, as some expansions were revised between editions.