Last Night on Earth: Survival of the Fittest
BGG rating
7.6

Expansion for Last Night on Earth: The Zombie Game

Last Night on Earth: Survival of the Fittest

2010

Rules assistance for Last Night on Earth: Survival of the Fittest

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Last Night on Earth: Survival of the Fittest

What would you like to know?

Answers come from the official rulebook, with the page to check.

Last Night on Earth: Survival of the Fittest is an expansion for Last Night on Earth: The Zombie Game released in 2010 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Jason C. Hill and its main mechanics are Variable Player Powers, Hand Management, and Roll / Spin and Move.

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About the game

The Survival of the Fittest expansion is packed with 3 all new card decks for Last Night on Earth, as well as new game mechanics, and several intense new Scenarios. The Heroic survivors of Woodinvale can now find powerful Unique Items to help them in their struggle as well as the use of Survival Tactics to keep them alive through the night. Not to be outdone, the relentless horde of Zombies now has access to a host of gruesome Grave Weapons that they can wield against the Heroes. These three new decks (Unique Items, Survival Tactics, and Grave Weapons) can be seamlessly integrated into all existing Scenarios using the same modular 'Dots' system first introduced in the Growing Hunger expansion. Survival of the Fittest also includes new cards for the main Hero and Zombie decks as well as additional full color counters to expand the LNOE toolbox. As the cold night grows ever darker in Woodinvale, only the strongest will survive. This product requires the Last Night on Earth: The Zombie Game board game to play.

Questions and answers

Last Night on Earth: Survival of the Fittest supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.