
- BGG rank
- BGG #7,598
- BGG rating
- 6.0
Ninja Versus Ninja
- 2 players
- 15 min
- Complexity 1.3/5
- 2008

2009
Rules assistance for Letter Roll
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Letter Roll is a board game released in 2009 for 2–8 players, 20 minutes per game, and ages 8 and up. It was designed by Tushar Gheewala and its main mechanics are Dice Rolling and Spelling.
Roll the special Letter Roll dice and flip over the timer. Players race to list words containing the three letters shown on the dice. Only words listed by a single player score points, so players are rewarded for both their speed and creative thinking. Components Seven polyhedral dice (20-sided?). The color of the dice indicate how frequently their letters appear in English: 2 white dice – frequently used letters 3 blue dice – less frequently used letters 2 orange dice – infrequently used letters 1 two-Minute timer for the standard game 1 one-Minute Timer for the fast-play game Four pads and four pencils Gameplay Decide whether to use the short or long timer. One player chooses 4 of the 7 dice and rolls them. The player to their left removes a die of their choice. Players then write down all words they can think of which contain the remaining 3 letters and any number of other letters. When time is up, word lists are read and you must cross out any word which someone else has used. Your remaining unique words are your points. All 7 dice are then passed to the next player and the process is repeated. Each person rolls 1 to 3 times, depending on the number of players, at which point whoever has the most points wins. For younger players use fewer and easier dice; for expert players use 4 dice instead of 3 and set a limit on the minimum number of letters that a word must contain. Note: before starting, players may want to decide whether to change the rule that allows repeating the same root word. For example, if played as written, cheat, cheats, cheated, cheating, cheater are all allowed.
Letter Roll supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Letter Roll is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Letter Roll for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Letter Roll has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Letter Roll belongs to these categories: Word Game and Dice. Its main mechanics are Dice Rolling and Spelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Letter Roll are: Tushar Gheewala. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Letter Roll as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.