Lighthouse Run
BGG rank
BGG #9,048
BGG rating
6.5

Lighthouse Run

2018

Rules assistance for Lighthouse Run

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 20–25 min
  • 8+
  • Complexity 1.3/5

For 2 players

Rules assistant for Lighthouse Run

What would you like to know?

Answers come from the official rulebook, with the page to check.

Lighthouse Run is a board game released in 2018 for 2–4 players, 20–25 minutes per game, and ages 8 and up. It was designed by Jim Harmon and its main mechanics are Hand Management.

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About the game

In Lighthouse Run you control a set of five sailboats as they race along the coast from lighthouse to lighthouse. Unfortunately, the lighthouse company is understaffed, with only three workers to man the six lighthouses. To make matters worse, a storm is coming up the coast. You have to manage which three lighthouse will be turned on at any one time to move your sailboats. Some moves will help all players, while others will help only you. How far will you manage to get you sailboats before the storm catches you? In more detail, each player has an identical deck of fourteen cards. The game is played over twelve rounds, and each round a player has a hand of three cards. Each turn, the player plays a card to move a number of boats, some their own and some belonging to other players. The cards also adjust which lighthouses are lit, and the boats may move only if the lighthouse they are approaching is lit. At the end of each round, the storm move closer to the boats on the board. Any boats caught by the storm are out of the game and will score points for the last lighthouse that was passed. The game ends when the storm reaches the harbor at the end of the twelfth round. Player add the points earned for each of their boats and the highest total wins.

Categories

Designers

Publishers

  • Piatnik
  • AMIGO

Questions and answers

Lighthouse Run supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.