Lightning: Midway – June 4th to June 6th, 1942
BGG rank
BGG #8,971
BGG rating
6.5

Lightning: Midway – June 4th to June 6th, 1942

2004

Rules assistance for Lightning: Midway – June 4th to June 6th, 1942

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 9+
  • Complexity 1.7/5

For 2 players

Rules assistant for Lightning: Midway – June 4th to June 6th, 1942

What would you like to know?

Answers come from the official rulebook, with the page to check.

Lightning: Midway – June 4th to June 6th, 1942 is a board game released in 2004 for 2 players, 30 minutes per game, and ages 9 and up. It was designed by Dan Verssen and its main mechanics are Hand Management.

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About the game

Two players step into the roles of opposing fleet commanders in this history based recreation of the famous World War II battle between US and Japanese forces. At stake is control of Midway Atoll in the Central Pacific. The US player must risk his navy's three carriers to try to keep it; the Japanese player must risk his four carriers to try to take it. The atoll and the aircraft carriers are each represented by their own card. Players throw reconnaissance cards to find and fix the enemy's location, then play other cards representing attacking squadrons. Some find their targets, others don't. Sometimes the enemy shows up over your fleet without warning. Everything often hinges - literally and figuratively - on the timely throw of one card. Lightning Game Series

Designers

Publishers

  • Dan Verssen Games (DVG)
  • Decision Games (I)

Questions and answers

Lightning: Midway – June 4th to June 6th, 1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.