
- BGG rank
- BGG #3,644
- BGG rating
- 6.3
Lifeboat
- 4–6 players
- 60 min
- Complexity 1.8/5
- 2002

Rules assistance for Like: The Social Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Like: The Social Game is a board game released in 2012 for 3–8 players, 30 minutes per game, and ages 10 and up. It was designed by Michele Pierangeli and Marco Almini and its main mechanics are Variable Player Powers, Hand Management, and Team-Based Game.
Challenge your rivals to the very last Like! Grow your reputation! Get the most Friends! In Like: The Social Game you play as a User of Status, the most popular social network in the world. Become the Troll — that irreverent provocateur — and challenge the other Users by tagging them in embarrassing posts. Make your Fans comment by launching them in the Discussion and hope in "Like" results. With the help of your cards and your Profile Superpower, try to get the highest consensus from your Fans to win the Discussion. By spending Fans you earn during the game, you can buy new Friends and grow your reputation. Make your Profile the most popular on the web, and show off the greatest number of Friends. The winner of the game is the player who first owns 4 Friends. CHALLENGES - Duel with other Users to the last Like and grow your popularity! ALLIANCES - Help other Users to win particularly difficult challenges-in exchange for a reward, of course! RHYTHM - Join the action at any time and press your advantage. Timing is everything! IRONY - Take the roles of the most embarrassing personalities of the Web - do Nerd, Cheerleader, or Emo mean anything to you? FUN - Develop more and more effective strategies and combos, and leave your adversaries astonished! Like - The Social Game aims to bring the ‘Y Generation’ (used to social life on the internet) to share a game experience around a table, showing them how ‘social’ can be a real game experience, more than a virtual one. This is a boardgame with few rules, which could entertain the players by providing them a fun night. Timing, luck and light strategy will mix up, creating extrememly engaging games. Any player can play cards from his/her hand anytime, even if it's not his/her turn. This may scare most experienced gamers, being afraid of chaotic gameplay. Anyway, each card must be declared, so there won't be any ambiguous situation. No doubt it is a risky choice, but it is intended to go beyond the traditional boardgames world, involving the broadest casual gamers community. Give it a try... You may Like it.
Like: The Social Game supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Like: The Social Game is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Like: The Social Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Like: The Social Game has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Like: The Social Game belongs to these categories: Card Game, Fighting, and Humor. Its main mechanics are Variable Player Powers, Hand Management, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Like: The Social Game are: Michele Pierangeli and Marco Almini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Like: The Social Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.