
- BGG rank
- BGG #724
- BGG rating
- 7.3
Archipelago
- 2–5 players
- 30–240 min
- Complexity 3.7/5
- 2012

Rules assistance for Living Planet: Arboria
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Living Planet: Arboria is an expansion for Living Planet released in 2018 for 2–4 players, 45–60 minutes per game, and ages 14 and up. It was designed by Christophe Boelinger and its main mechanics are Hand Management, Trading, and Area Majority / Influence.
Arboria brings its own novelties, and a strong theme! This expansion is fully compatible with the two previous ones: Aquarius and Industria! Arboria Expansion provides a new resource to exploit. Wood! But, as everything seems unusual on this planet, these trees are special… The sap they contain can be sold a fortune back on Earth. Burnt in a stove, it is twice more efficient than best wood you could use! And finally, travel time to bring it back to Earth allows its optimal drying! Here a sixth way to make rich! Wood is a rare resource here. There will be less wood than the other resources. Cutting wood is pretty easy, sawmill produces wood on 2 die values. Watch out! Shortage and Market crash will occur more frequently… Woods are thick and vehicles can’t move in… Furthermore, this wood is nearly impossible to extinguish when set on fire. A new cataclysm shows up: Forest Fires. Ferocious and brutal, they are only triggered in woods. Scientists didn’t find any solution to protect yourself from them. Arboria also includes two special buldings: Botanical Research Centers and Shipyards to be used respectively in combination with Industria and Aquarius Expansions. —description from the publisher
Living Planet: Arboria supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Living Planet: Arboria is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Living Planet: Arboria for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Living Planet: Arboria belongs to these categories: Economic, Science Fiction, and Expansion for Base-game. Its main mechanics are Hand Management, Trading, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Living Planet: Arboria are: Christophe Boelinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Living Planet: Arboria as an expansion for Living Planet. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Living Planet to use it. Check that your edition of Living Planet is compatible, as some expansions were revised between editions.