
- BGG rank
- BGG #2,487
- BGG rating
- 7.1
Yunnan
- 2–5 players
- 90 min
- Complexity 3.2/5
- 2013

2017
Rules assistance for Loot Island
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Loot Island is a board game released in 2017 for 2–5 players, 30–60 minutes per game, and ages 10 and up. It was designed by Aaron Haag and its main mechanics are Hand Management and Set Collection.
1640 A.D. — a ghastly curse befell a beautiful island in the Indian Ocean. Soon, it was known that its dark magic would not only afflict whoever tried to take away anything from the island, but also haunt whoever even dared approach its coasts, making it the perfect location for pirates to hide their loot. 1902 A.D. — centuries later, pieces of ancient treasure maps were found by you and your fellow treasure hunters. In Loot Island, players play their map cards to the landings of the island in an attempt to piece together enough of a map to find treasures buried there. At the end of each round, an exploration will take place, and if loot is found in a landing, treasures will be distributed among the players present there on a first come, first serve basis. Treasures are distributed only if enough map cards were played in the landing, so usually more than one player needs to contribute cards for loot to be found there. You must then cooperate with your fellow treasure hunters to assemble the maps to find the loot, while at the same time ruthlessly competing with them to get the biggest share of the loot for yourself. It is a pirate treasure after all, arrr! Do you have the correct pieces of the map? Do the other players have matching pieces to help you find a route to the treasure? And...will you be able to get rid of the curse? —description from the publisher
Loot Island supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Loot Island is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Loot Island for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Loot Island has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Loot Island belongs to these categories: Card Game. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Loot Island are: Aaron Haag. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Loot Island as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.