
- BGG rank
- BGG #781
- BGG rating
- 7.7
Stationfall
- 1–9 players
- 60–150 min
- Complexity 4.0/5
- 2023

2020
Rules assistance for Loot of Lima
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Loot of Lima is a board game released in 2020 for 1–5 players, 60–90 minutes per game, and ages 12 and up. It was designed by Larry Levy and its main mechanics are Deduction, Paper-and-Pencil, and Sudden Death Ending.
In 1820, there were uprisings in Peru, so the Spanish government decided to move its treasure from Lima to Mexico for safekeeping. The crew of the ship transporting the loot turned pirate and hid the treasure on the Island of Cocos. Now YOU are trying to find it, but you'll need to share some information with your fellow pirates to make sure you find it before the Spanish catch you! In the challenging deduction board game Loot of Lima, the Island of Cocos has 24 locations: 8 on the shore, 8 in the forest, and 8 in the mountains; the treasure is hidden in two of these locations. The game has a token for each of these locations, and at the start of the game, two tokens as placed back in the box (with these tokens indicating where the treasure is hidden). The rest of the tokens are then passed out evenly to the players; these represent places you have already searched and know where the treasure is not hidden. Each turn, players roll three 12-sided dice to determine which questions they can ask their opponents. For example, how many locations have you searched between the southeast and the northwest? Or, how many locations in the forest have you searched between the west and the south? Players use the answers to these questions to build overlapping clues, figure out all the locations that have already been searched, and eventually discover which locations haven't been searched (and thus where the treasure is hidden). —description from the designer
Loot of Lima supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Loot of Lima is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Loot of Lima for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Loot of Lima has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Loot of Lima belongs to these categories: Deduction, Murder / Mystery, and Pirates. Its main mechanics are Deduction, Paper-and-Pencil, and Sudden Death Ending. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Loot of Lima are: Larry Levy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Loot of Lima as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.