Lord of the Chords: The Geekiest, Punniest Music Theory Card Game
BGG rank
BGG #24,050
BGG rating
6.0

Lord of the Chords: The Geekiest, Punniest Music Theory Card Game

2019

Rules assistance for Lord of the Chords: The Geekiest, Punniest Music Theory Card Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 25–45 min
  • 14+
  • Complexity 3.0/5

For 2 players

Rules assistant for Lord of the Chords: The Geekiest, Punniest Music Theory Card Game

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Answers come from the official rulebook, with the page to check.

Lord of the Chords: The Geekiest, Punniest Music Theory Card Game is a board game released in 2019 for 2–4 players, 25–45 minutes per game, and ages 14 and up. It was designed by Jonathan Ng, Phang Jun Yu, and Keith Teo and its main mechanics are Variable Player Powers, Take That, and Set Collection.

Expansions

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About the game

Lord of the Chords is a classical music themed, card drafting set collection game for 2-4 players that has real music theory cleverly woven into its game mechanics. Prepare for augmented fun, major geeky learning, and diminished boredom! Players begin by choosing 1 of 13 musical instruments that grant variable player powers. To win the game, players must draft the right Note cards to their hands, according to the active Key Signature tile. Notes are then played to the field, and combined to form Chords. When a Chord that matches the current Key Signature is completed by a player, that Key Signature Tile is claimed! The first Player to collect 3 Key Signatures is the Bringer of Harmony, the Destroyer of Dissonance, the Lord of the Chords! On your turn, you first draft 3 cards, then make 3 moves. You may spend your moves by (1) playing a Note card, or (2) playing an Action card. Other ways to spend moves include: (A) Moving a Note card from one chord to another, (B) buying Accidental Tokens, or (C) spending 2 moves to draft 1 additional card. Note cards must be diatonic to be played, according to the active Key Signature. Action cards range from punny composer cards like “More-zart”, which allows you to draw 2 more cards, to powerful music theory concepts like “Major 7th Steal”, which allows you to turn the tables by stealing another player's hard earned Key Signature tile! Accidental Tokens make it easier to complete chords. They are placed on Note cards to raise or lower the note by a semitone/half step, depending on whether the sharp or flat side is facing up, respectively. Accidental tokens are bought by selling a dotted quarter note/dotted crotchet worth of Note cards. All cards are drafted from a pool of 6 cards, so memory, prediction and counter-strategizing are key to victory. Every play is noteworthy - you can't miss a beat! The player who most recently practiced music goes first, so go practice! —description from the designer

Questions and answers

Lord of the Chords: The Geekiest, Punniest Music Theory Card Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.