
- BGG rank
- BGG #2,672
- BGG rating
- 7.6
Court of the Dead: Mourners Call
- 2–5 players
- 90 min
- Complexity 3.0/5
- 2019

2024
Rules assistance for Lost Lumina
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lost Lumina is a board game released in 2024 for 2 players, 15–25 minutes per game, and ages 10 and up. It was designed by Julius Hsu and its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence.
A certain something filled the air. While energizing the magic crystal in his wand, Orly suddenly felt a change he couldn’t name. Usually this ritual took only seconds before the crystal power kicked in. Not today … it took him minutes to obtain the desired power required to load his wand for the adventurous travel ahead of him. While waiting for the blessing of the crystal power he noticed something dark. Something was lurking in the mist absorbing the essential and much needed crystal power from the crystal fragments orbiting around their world, Amanaar. In light of the immense threat to their habitat, Orly decided to set off on a journey, visiting some of the remarkable creatures of Amanaar in order to seek out the dark power that threatens their very lives. Never in his humble existence would he have imagined that some of his friends would turn against him in a battle for the Lost Lights of Amanaar. In Lost Lights, two players battle with their party of diverse animalistic characters for control over the Regions of Amanaar. In the beginning each player drafts 10 out of 27 beautifully and individually illustrated cards. On your turn you play a card from your hand and take a number of actions equal to the action point value on the card. Actions allow you to reinforce your party with new followers or to move your followers between the Areas on the map. In Areas where both parties meet, you’ll battle each other. To resolve battles both of you secretly choose one character card from your hand as a leader in this battle, using their special ability. After the special abilities are resolved, your combined battle strength is added up. If you lose the battle, remove your party from the contested area. If you win you are now the dominant force in that area. The game ends immediately if one of you has no party members left on the map or if both of you run out of cards. When the game ends you add up your scores for each Area. Whoever achieved the higher score wins. —description from the publisher
Lost Lumina supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Lost Lumina is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lost Lumina for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lost Lumina has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lost Lumina belongs to these categories: Fantasy, Fighting, and Animals. Its main mechanics are Hand Management, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lost Lumina are: Julius Hsu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lost Lumina as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.