
- BGG rank
- BGG #14,982
- BGG rating
- 6.8
Big Bang 13.7
- 1–4 players
- 30–45 min
- Complexity 1.8/5
- 2018
![Lunch [atop a Skyscraper]](https://img.meeplerules.com/insecure/rs:fit:1080:1080/plain/https%3A%2F%2Fmeeplerules.nbg1.your-objectstorage.com%2Fcovers%2F445866.jpg@webp)
2025
Rules assistance for Lunch [atop a Skyscraper]
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lunch [atop a Skyscraper] is a board game released in 2025 for 2–4 players, 25–30 minutes per game, and ages 12 and up. It was designed by Eloi Pujadas and its main mechanics are Set Collection, Pattern Building, and Turn Order: Time Track.
In 1932, when an advertising agency sent a photographer on assignment, it was not customary to attribute authorship to their works. The taking of ‘Lunch atop a Skyscraper’ was no exception: the scene was part of an advertising campaign for the GE Building (also known as 30 Rockefeller Plaza) in New York and involved eleven models posing for the shot. When the photograph became world-famous, efforts were made to find out who had taken it, but ‘Lunch atop a Skyscraper’ is now considered the work of an anonymous author. In the game, you take on the role of a photographer competing to complete an assignment for an advertising agency: achieve the highest score by taking the photograph, emulating ‘Lunch atop a Skyscraper’. Collect Worker tiles and arrange them to form your scene, scoring points for the longest continuous series of each of the 8 model characteristics. This game is the start of a series of games, the ‘Flash-black series’, which take as their starting point an iconic photograph. —description from the publisher
Lunch [atop a Skyscraper] supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lunch [atop a Skyscraper] is 25–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lunch [atop a Skyscraper] for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lunch [atop a Skyscraper] has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The main mechanics of Lunch [atop a Skyscraper] are Set Collection, Pattern Building, and Turn Order: Time Track. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed Lunch [atop a Skyscraper] and want something comparable.
The credited designers of Lunch [atop a Skyscraper] are: Eloi Pujadas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lunch [atop a Skyscraper] as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.