
- BGG rank
- BGG #271
- BGG rating
- 7.6
Coimbra
- 2–4 players
- 60–90 min
- Complexity 3.2/5
- 2018

Rules assistance for Lure: Deep Waters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Lure: Deep Waters is an expansion for Lure released in 2024 for 2–5 players, 15–25 minutes per game, and ages 7 and up. It was designed by Satoru Nakamura (中村聡) and Velgus and its main mechanics are Auction / Bidding and Dice Rolling.
Lure: Deep Waters adds 15 new, harder-to-catch fish and a new d4 die per player to roll more precisely.
Lure: Deep Waters supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Lure: Deep Waters is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Lure: Deep Waters for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Lure: Deep Waters has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Lure: Deep Waters belongs to these categories: Dice and Expansion for Base-game. Its main mechanics are Auction / Bidding and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Lure: Deep Waters are: Satoru Nakamura (中村聡) and Velgus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Lure: Deep Waters as an expansion for Lure. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Lure to use it. Check that your edition of Lure is compatible, as some expansions were revised between editions.