
- BGG rating
- 5.0
Mad City: General Contractor
- 1–6 players
- 30 min
- 2014

2014
Rules assistance for Mad City
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mad City is a board game released in 2014 for 1–6 players, 20–30 minutes per game, and ages 8 and up. It was designed by Kane Klenko and its main mechanics are Tile Placement.
Welcome to Mad City, where every second counts and zoning is king! Take on the role of a harried city planner, racing against time to build the world's most fabulous metropolis. Surely your creations will be the most magnificent; you may even feel moved to boast that your achievements are the finest of all...just don't get proved wrong! Become a specialist at downtown, industrial or residential districts to increase your efficiency, but you'll also need to remember the importance of speed to the modern urban lifestyle. Lay out your city the fastest and you'll have time to enjoy your idyllic ponds and parks. What are you waiting for? Clear away the red tape, roll up your sleeves, and build your own Mad City! One minute should be more than enough time — and if things go wrong, well, you can always try again... Mad City is a real-time competitive tile-laying game in which players compete to build the most lucrative city. In rounds that last exactly one minute, players must lay their hand of nine tiles out in a 3x3 grid in order to build their city districts in the most beneficial way. Players must also be fast if they hope to beat their opponents for the right to score bonuses for their ponds and parks and for their zoning majorities. Using a unique scoring system, Mad City allows players to focus or diversify in their building styles. With quick and addictive game play, families and gamers alike will be eager to return to Mad City! Mad City includes a solo variant for players stranded on deserted islands, allowing you to test your building prowess against The Grid!
Mad City supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mad City is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mad City for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mad City has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mad City belongs to these categories: Real-time and City Building. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mad City are: Kane Klenko. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mad City as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.