
- BGG rank
- BGG #1,012
- BGG rating
- 7.3
Panamax
- 2–4 players
- 90–120 min
- Complexity 3.8/5
- 2014

Rules assistance for Madeira: The Ambassadors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Madeira: The Ambassadors is an expansion for Madeira released in 2014 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Paulo Soledade and Nuno Bizarro Sentieiro and its main mechanics are Dice Rolling and Worker Placement.
As the economy of Madeira flourishes, the guilds are expanding and sending ambassadors to distant countries to strengthen their influence. Madeira: The Ambassadors enriches the game with four new guild favors that are all related to the colonies, bringing new strategies to interacting with them.
Madeira: The Ambassadors supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Madeira: The Ambassadors is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Madeira: The Ambassadors for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Madeira: The Ambassadors has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Madeira: The Ambassadors belongs to these categories: Economic, Dice, and Exploration. Its main mechanics are Dice Rolling and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Madeira: The Ambassadors are: Paulo Soledade and Nuno Bizarro Sentieiro. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Madeira: The Ambassadors as an expansion for Madeira. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Madeira to use it. Check that your edition of Madeira is compatible, as some expansions were revised between editions.