Mage Wars: Druid vs. Necromancer
BGG rating
8.3

Expansion for Mage Wars Arena

Mage Wars: Druid vs. Necromancer

2013

Rules assistance for Mage Wars: Druid vs. Necromancer

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 14+
  • Complexity 3.5/5

Rules assistant for Mage Wars: Druid vs. Necromancer

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mage Wars: Druid vs. Necromancer is an expansion for Mage Wars Arena released in 2013 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Bryan Pope and Aaron Brosman and its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection.

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About the game

Mage Wars: Druid vs. Necromancer is a two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set. The Druid is schooled in Nature magic and is the undisputed master of plants. She also favors the Water school, using it to heal, restore, and grow her plants, as well as fight her enemies with geyser like blasts of water or downpours of acid rain. She does not use traditional spawnpoints; instead, her plants can spontaneously grow quickly across the arena. She has a theme of slow, steady growth, that accelerates her power quickly. She is the perfect Mage to use against a turtler because you cannot leave her alone to grow unchecked for too long. The Necromancer is a dark, sinister Mage who dabbles in the darkest of the black arts. His primary strengths lie in the summoning of the undead. His Graveyard spawnpoint summons armies of skeletons, zombies, and ghouls to do his bidding. His theme is a relentless assault. His skeletons are fragile, but keep reassembling themselves from a pile of bones to attack again! Zombies are slow, but very difficult to "kill". Both of these creatures just keep coming! Additionally, the Necromancer summons and controls evil spirits: ghosts and wraiths. He has an affinity with death and disease, and can quickly spread plagues across the arena.

Questions and answers

Mage Wars: Druid vs. Necromancer supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.