
- BGG rank
- BGG #2,959
- BGG rating
- 7.1
Mage Wars Academy
- 2 players
- 30 min
- Complexity 3.1/5
- 2015

Rules assistance for Mage Wars: Druid vs. Necromancer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mage Wars: Druid vs. Necromancer is an expansion for Mage Wars Arena released in 2013 for 2 players, 90 minutes per game, and ages 14 and up. It was designed by Bryan Pope and Aaron Brosman and its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection.
Mage Wars: Druid vs. Necromancer is a two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set. The Druid is schooled in Nature magic and is the undisputed master of plants. She also favors the Water school, using it to heal, restore, and grow her plants, as well as fight her enemies with geyser like blasts of water or downpours of acid rain. She does not use traditional spawnpoints; instead, her plants can spontaneously grow quickly across the arena. She has a theme of slow, steady growth, that accelerates her power quickly. She is the perfect Mage to use against a turtler because you cannot leave her alone to grow unchecked for too long. The Necromancer is a dark, sinister Mage who dabbles in the darkest of the black arts. His primary strengths lie in the summoning of the undead. His Graveyard spawnpoint summons armies of skeletons, zombies, and ghouls to do his bidding. His theme is a relentless assault. His skeletons are fragile, but keep reassembling themselves from a pile of bones to attack again! Zombies are slow, but very difficult to "kill". Both of these creatures just keep coming! Additionally, the Necromancer summons and controls evil spirits: ghosts and wraiths. He has an affinity with death and disease, and can quickly spread plagues across the arena.
Mage Wars: Druid vs. Necromancer supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Mage Wars: Druid vs. Necromancer is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mage Wars: Druid vs. Necromancer for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mage Wars: Druid vs. Necromancer has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mage Wars: Druid vs. Necromancer belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mage Wars: Druid vs. Necromancer are: Bryan Pope and Aaron Brosman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mage Wars: Druid vs. Necromancer as an expansion for Mage Wars Arena. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mage Wars Arena to use it. Check that your edition of Mage Wars Arena is compatible, as some expansions were revised between editions.