Magic Wands
BGG rank
BGG #20,783
BGG rating
7.3

Magic Wands

2026Powered by BGG

Rules assistance for Magic Wands

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 30 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Magic Wands

What would you like to know?

Answers come from the official rulebook, with the page to check.

Magic Wands is a board game released in 2026 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Ryusei Nakata and its main mechanics are Hand Management, End Game Bonuses, and Closed Drafting.

About the game

In Magic Wands, power is always within reach, if you know when to trade, when to hold, and when to strike. Compete to collect the most powerful wands by navigating a dynamic market where every exchange can shift the balance of the game. Using the wands in your hand as currency, you’ll acquire stronger and more valuable ones, building a collection that grows in both strength and strategic potential. Each wand offers unique abilities that can accelerate your progress, disrupt your opponents, or open the door to even greater power. Timing is everything: claim the right wand at the right moment, or remove key options from the market before others can seize them. With every decision, your hand evolves, forcing you to adapt your strategy and stay one step ahead. Smart management, tactical exchanges, and well-timed moves will determine who rises above the rest. In the end, only one player will wield the most powerful wands.

Editions

  • Magic WandsENBatusaki2026

Designers

Artists

  • Natàlia Romero

Publishers

  • Batusaki

Questions and answers

Magic Wands supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.