Magical Athlete: Second Wind
BGG rating
8.3

Magical Athlete: Second Wind

2026Powered by BGG

Rules assistance for Magical Athlete: Second Wind

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 30 min
  • 6+
  • Complexity 1.4/5

Rules assistant for Magical Athlete: Second Wind

What would you like to know?

Answers come from the official rulebook, with the page to check.

Magical Athlete: Second Wind is a board game released in 2026 for 2–6 players, 30 minutes per game, and ages 6 and up. It was designed by Richard Garfield, Christian Kudahl, and Takashi Ishida and its main mechanics are Variable Player Powers, Race, and Roll / Spin and Move.

About the game

Magical Athlete: Second Wind is a standalone (or combine-able!) expansion to Magical Athlete. Recruit a team of absurd racers—Diva, Hog Knight, Stepdad—then just roll your die and move that many spaces. Except each racer has a deeply unfair, game breaking power. Race four times, then whoever has the most points wins! Before the racing begins, players will draft the four racers they will have in the game and choose before each race which to use. Races alternate between the "twisty" side of the board and the "whirly" side of the board. A race ends once two racers have crossed the finish line — with, generally, only these two players receiving points.

Videos

Editions

  • Magical Athlete: Second WindENCMYK2026

Questions and answers

Magical Athlete: Second Wind supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.