
- BGG rank
- BGG #305
- BGG rating
- 7.8
Monikers
- 4–16 players
- 30–60 min
- Complexity 1.1/5
- 2015

2024
Rules assistance for Makara
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Makara is a board game released in 2024 for 4–10 players, 30–60 minutes per game, and ages 13 and up. It was designed by Arif Nezih Savi and its main mechanics are Memory, Role Playing, and Team-Based Game.
Makara, tailored exclusively for the Turkish market, is a dynamic party game inspired by the public domain game Celebrities. It stands out with its strong focus on Turkish cultural nuances and humor, making it particularly enjoyable and relatable for those familiar with Turkish traditions and jokes. The game boasts an extensive collection of 250 cards, each card being a gateway to laughter and fun. These cards are divided into 7 distinct categories, encompassing a wide range of words that resonate with various aspects of Turkish life and culture. In the first round, players try to describe these personalities or concepts without mentioning their names, weaving in culturally specific references and humor. The second round challenges players to convey the same with just a single word. Finally, in the most exhilarating round, verbal communication is completely off-limits, and players must resort to gestures and charades, often drawing upon shared cultural experiences and jokes unique to the Turkish audience. This structure makes Makara not just a game of guessing but a celebration of Turkish culture and wit. —description from the designer
Makara supports 4–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Makara is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Makara for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Makara has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Makara belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Memory, Role Playing, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Makara are: Arif Nezih Savi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Makara as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.