
- BGG rank
- BGG #1,328
- BGG rating
- 6.8
NMBR 9
- 1–4 players
- 20 min
- Complexity 1.2/5
- 2017

1994
Rules assistance for Make 7
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Make 7 is a board game released in 1994 for 2 players, 20 minutes per game, and ages 7 and up.
Players take turns dropping numbered tiles down one of the seven columns. The objective is to be the first to place tiles adjacent to each other (vertically, horizontally, or diagonally) so that the sum of the numbers on the tiles is 7. Tiles with the number '3' can only be placed in spots with a red border, so there is some positioning that takes place to try to force your opponent into making moves that allow you to place your '3' tiles.
Make 7 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Make 7 is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Make 7 for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Make 7 has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Make 7 belongs to these categories: Number and Abstract Strategy. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Make 7 and want something comparable for your next game night.
The catalogue lists Make 7 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.