
- BGG rank
- BGG #3,989
- BGG rating
- 7.5
Space Hulk (Second Edition)
- 2 players
- 90 min
- Complexity 2.7/5
- 1996

Rules assistance for Man O' War: Sea of Blood
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Man O' War: Sea of Blood is an expansion for Man O' War released in 1994 for 2–8 players, 180 minutes per game, and ages 12 and up. It was designed by Andy Jones and Bill King and its main mechanics are Variable Player Powers.
From the box: High above the waves, the crew of the Dwarf War Balloon watched aghast as the water churned around the Dreadnought far below. A Black Leviathan, all fangs and claws, erupted from the waves, bellowing in rage as it tore into the stricken vessel again and again. Sea of Blood contains new rules to be used in conjunction with the Man O' War game and the Plague Fleet supplement. SEA MONSTERS: The Triton, Sea Elemental, Kraken, Sea Dragon, Megaladon, Promethean, Black Leviathan, Gargantuan and Behemoth rise to the surface to vent their fury against the fleets of the known world. FLYERS: Bretonnian Pegasus Riders, Dwarf Gyrocopters and War Balloons, Elf Dragon Riders and War Eagles, Imperial Griffon Riders, Orc Wyvern Riders, Dark Elf Manticore Lords, Chaos Dwarf Taurus Riders, and Lords of Change fill the smoke-laden skies above the battle. Sea of Blood also contains rules for: Allies, Imperial Hell-hammers, Ironfists, Norse Raiders and Dwarf Dreadnoughts. CONTENTS: 1 x Rulebook 9 x Sea Monster Templates 14 x Flying Creature Templates 6 x Aircraft Templates 18 x Anti-flier Armament 33 x Norse Crew Counters 26 x Wound Counters 3 x Ironfist Templates 46 x Ship Templates SEA OF BLOOD IS NOT A COMPLETE GAME. YOU WILL NEED A COPY OF THE MAN O' WAR GAME TO USE THE CONTENTS OF THIS BOX. Expands: Man O' War
Man O' War: Sea of Blood supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Man O' War: Sea of Blood is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Man O' War: Sea of Blood for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Man O' War: Sea of Blood has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Man O' War: Sea of Blood belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Man O' War: Sea of Blood are: Andy Jones and Bill King. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Man O' War: Sea of Blood as an expansion for Man O' War. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Man O' War to use it. Check that your edition of Man O' War is compatible, as some expansions were revised between editions.