
- BGG rank
- BGG #3,057
- BGG rating
- 6.4
Dragon's Gold
- 3–6 players
- 45 min
- Complexity 1.7/5
- 2001

Rules assistance for Manipulate: Agents & Advisors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Manipulate: Agents & Advisors is an expansion for Manipulate released in 2026 for 3–6 players, 60–120 minutes per game, and ages 13 and up. It was designed by Josh Smith and its main mechanics are Hand Management, Take That, and Trading.
Agents & Advisors adds exciting new ways to build and defend your empire, with 16 Agents and 20 Advisors ready to do your bidding for a price, as well as several brand new Ventures (5), Favours (7) and Skeletons (6). Agents add powerful one off actions and Advisors provide either passive benefits or additional actions whilst you employ them. The expansion is a seamless addition and can even be added in a first playthrough. —description from the publisher
Manipulate: Agents & Advisors supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Manipulate: Agents & Advisors is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Manipulate: Agents & Advisors for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Manipulate: Agents & Advisors belongs to these categories: Card Game, Bluffing, and Negotiation. Its main mechanics are Hand Management, Take That, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Manipulate: Agents & Advisors are: Josh Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Manipulate: Agents & Advisors as an expansion for Manipulate. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Manipulate to use it. Check that your edition of Manipulate is compatible, as some expansions were revised between editions.