
- BGG rank
- BGG #1,278
- BGG rating
- 7.1
Wiz-War (Eighth Edition)
- 2–4 players
- 30–60 min
- Complexity 2.3/5
- 2012

Rules assistance for Mansions of Madness: ‘Til Death Do Us Part
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mansions of Madness: ‘Til Death Do Us Part is an expansion for Mansions of Madness released in 2011 for 2–5 players, 120 minutes per game, and ages 13 and up. It was designed by Tom Jolly and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
“It was a terrible, indescribable thing vaster than any subway train—a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter. ” –H. P. Lovecraft, At The Mountains of Madness It started out as a harmless boast in a quiet Innsmouth pub. But what seemed an unlikely drunken yarn will quickly become a living nightmare, as you and your fellow investigators set out to find the truth behind rumors of ghastly human reanimation! Can you solve the mystery behind these gruesome rituals, or will you become their next unholy sacrifice? ‘Til Death Do Us Part is the third Print on Demand story expansion for Mansions of Madness! Designed by Tom Jolly (Cave Troll, Wiz-War), ‘Til Death Do Us Part tells a story of love, loss, and dark arcane rituals. Enlist the posthumous aid of an unlikely killer’s past victims... or you might just join them for eternity.
Mansions of Madness: ‘Til Death Do Us Part supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mansions of Madness: ‘Til Death Do Us Part is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mansions of Madness: ‘Til Death Do Us Part for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mansions of Madness: ‘Til Death Do Us Part has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mansions of Madness: ‘Til Death Do Us Part belongs to these categories: Murder / Mystery, Horror, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mansions of Madness: ‘Til Death Do Us Part are: Tom Jolly. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mansions of Madness: ‘Til Death Do Us Part as an expansion for Mansions of Madness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mansions of Madness to use it. Check that your edition of Mansions of Madness is compatible, as some expansions were revised between editions.