
- BGG rank
- BGG #26,864
- BGG rating
- 5.6
Candidate
- 2–6 players
- 90 min
- Complexity 1.9/5
- 1991

1991
Rules assistance for March Madness
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
March Madness is a board game released in 1991 for 2–64 players, 45 minutes per game, and ages 10 and up. It was designed by Richard Winter, Steve Thompson, and Bob Toole and its main mechanics are Line Drawing.
Two players can re-play a college basketball game between two great Final Four teams of the past 40 years. If there are more players, they can re-play a favorite Final Four, or create a whole bracket of 64 teams and play their own great teams tournament. There is a card for each team with it's vital historical statistics from the particular year they made the Final Four. A number of dice are rolled to determine if there is a scoring resolution to be resolved between one of the opposing six positions on the team. If there is no resolution to be determined, the player rolling the dice can place a card from his hand on one of the un-resolved positions to influence it's scoring ability.
March Madness supports 2–64 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for March Madness is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists March Madness for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
March Madness has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
March Madness belongs to these categories: Sports. Its main mechanics are Line Drawing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of March Madness are: Richard Winter, Steve Thompson, and Bob Toole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists March Madness as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.