
- BGG rank
- BGG #2,373
- BGG rating
- 6.7
Mare Nostrum
- 3–5 players
- 120 min
- Complexity 3.0/5
- 2003

Rules assistance for Mare Nostrum: Empires – Starting Heroes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mare Nostrum: Empires – Starting Heroes is an expansion for Mare Nostrum: Empires released in 2017 for 3–5 players, 90–120 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Set Collection, and Trading.
This expansion for Mare Nostrum: Empires adds six new heroes, that may be used in place of the original Starting Heroes. All additional rules are contained on the back of the tiles. The new heroes provided include: Alexander, Brutus, Gadeirus, Khufu, Mago I, and Xerxes.
Mare Nostrum: Empires – Starting Heroes supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mare Nostrum: Empires – Starting Heroes is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mare Nostrum: Empires – Starting Heroes for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mare Nostrum: Empires – Starting Heroes has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mare Nostrum: Empires – Starting Heroes belongs to these categories: Economic, Ancient, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Set Collection, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Mare Nostrum: Empires – Starting Heroes as an expansion for Mare Nostrum: Empires. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mare Nostrum: Empires to use it. Check that your edition of Mare Nostrum: Empires is compatible, as some expansions were revised between editions.