Marvel: Crisis Protocol – Punisher & Taskmaster
BGG rating
8.2

Marvel: Crisis Protocol – Punisher & Taskmaster

2020

Rules assistance for Marvel: Crisis Protocol – Punisher & Taskmaster

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 14+

Rules assistant for Marvel: Crisis Protocol – Punisher & Taskmaster

What would you like to know?

Answers come from the official rulebook, with the page to check.

Marvel: Crisis Protocol – Punisher & Taskmaster is a board game expansion released in 2020 for 2 players, 45 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling.

Listen to the story

About the game

Frank Castle was a former Marine just trying to pick up a normal life with the family he loved. But when that family was murdered, Frank swore to avenge them by punishing those who hurt the innocent. Proficient in close quarters combat, a trained marksman, and an explosives expert, Frank now stalks the mean streets delivering his own brand of personal justice as the Punisher. When Anthony Masters injected himself with an experimental serum designed to unlock the brain’s procedural memory potential, he gained the ability to instantly replicate the physical movement of anyone he saw. Using these photographic reflexes, Masters took on the name Taskmaster and became a mercenary, selling his skills to the highest bidder. Thanks to his Mnemonic Memory, Taskmaster is able to memorize, utilize, and predict the attacks of any opponent, turning their own physical abilities against them.

Questions and answers

Marvel: Crisis Protocol – Punisher & Taskmaster supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.