
- BGG rank
- BGG #1,493
- BGG rating
- 6.9
Dead Man's Draw
- 2–4 players
- 15 min
- Complexity 1.3/5
- 2014

Rules assistance for Master Thief: Innovation Exhibition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Master Thief: Innovation Exhibition is an expansion for Master Thief released in 2017 for 3–6 players, 15–30 minutes per game, and ages 10 and up. It was designed by Jake Spencer and Jacob Parr and its main mechanics are Take That, Set Collection, and Push Your Luck.
This is a Kickstarter exclusive, second expansion for Master Thief and was available as an add-on to the base game during the Kickstarter campaign. The KS Exclusive consists of 24 cards, including an entirely new category of items! This pack is meant to provide game-breaking fun for those who back us on Kickstarter. Once the Kickstarter has ended, and these packs have been released, they WILL NOT be printed again! —description from the publisher Card breakdown: 14 Museum cards [8 Items, 2 Charmed (foil), 2 Cursed (foil), 2 Security] 8 Thief cards [3 Action, 4 Reaction, 1 Utility] 2 Calling cards
Master Thief: Innovation Exhibition supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Master Thief: Innovation Exhibition is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Master Thief: Innovation Exhibition for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Master Thief: Innovation Exhibition belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Take That, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Master Thief: Innovation Exhibition are: Jake Spencer and Jacob Parr. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Master Thief: Innovation Exhibition as an expansion for Master Thief. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Master Thief to use it. Check that your edition of Master Thief is compatible, as some expansions were revised between editions.