
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024
- Ask about the rules

Rules assistance for Mau Mau Extreme
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Mau Mau Extreme is a board game released in 2012 for 2–6 players, 30 minutes per game, and ages 6 and up. Its main mechanics are Hand Management.
Mau Mau Extreme takes the basics of Mau Mau – that is, playing cards from your hand to match the top card of the discard pile in order to empty your hand first – and turns up the challenge by introducing a buzzer and speed elements. The gist of the game remains the same as the original: Players receive a hand of seven cards from a deck of sixty, and one card is place face-up to start a discard pile. On a turn, the active player discards a card that matches either in number or color the card on top of the discard pile. If a player can't legally play, she must draw a card; if she can play this card, she may do so. Playing a +2 card forces the next player to draw two cards before playing as normal, while playing "Aussetzen!" skips the next player's turn. New gameplay elements in Mau Mau Extreme include an out-of-turn playing option. If you have a card in hand that matches the top card of the discard pile in both color and suit and you can buzz before the next player goes, you can play this duplicate card immediately. Four types of violet cards can be played on top of anything, and they either give you another turn immediately, force everyone to draw one card, force your left- and right-hand to race for the buzzer (with the slower player drawing a card as a penalty), or force everyone to race for the buzzer! Empty your hand first, and you win a chip. The first player to collect three chips wins the game. A variant for masochists or those who just like to buzz a lot has you paying attention to the back of the cards as well, as each back features 1-4 colored buttons that match the colors of the main suits. After a person draws a card, if one of the buttons on the newly revealed card matches the color of the top card on the discard pile, players must race to hit the buzzer, with the last player to do so drawing a penalty card. Reimplements Crazy Eights
Mau Mau Extreme supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mau Mau Extreme is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mau Mau Extreme for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mau Mau Extreme has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mau Mau Extreme belongs to these categories: Card Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Mau Mau Extreme as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.