
- BGG rank
- BGG #7,461
- BGG rating
- 6.5
Max
- 1–8 players
- 20 min
- Complexity 1.1/5
- 1986

1982
Rules assistance for Maze
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Maze is a board game released in 1982 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by Jim Deacove and its main mechanics are Square Grid, Grid Movement, and Cooperative Game.
Maze is a unique solo or two-player chess-like game where opponents become allies, working together to guide their Mates across the board to victory. Unlike traditional chess, the goal isn’t to capture pieces but to strategically maneuver them through obstacles and special zones. The game features a board of special shape with alternating black and white squares, where each player controls half the board. The objective is to move your Mates (which moves like chess bishop) to the opponent’s home squares. However, the path is filled with challenges: Deserts immobilize pieces, Shadows must stay near Mates, Trees can move only once per game, and Rabbits can only leap over obstacles, etc. With diverse piece abilities and shared control, Maze demands careful coordination, long-term planning, and creative problem-solving. Victory is achieved only when all Mates reach their destinations, making every move a step toward mutual success—or shared defeat. Perfect for players who enjoy deep strategy and teamwork.
Maze supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Maze is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Maze for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Maze has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Maze belongs to these categories: Abstract Strategy. Its main mechanics are Square Grid, Grid Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Maze are: Jim Deacove. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Maze as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.