
- BGG rank
- BGG #12,925
- BGG rating
- 7.8
Mobile Frame Zero: Rapid Attack
- 2–5 players
- 150 min
- Complexity 2.6/5
- 2012

2006
Rules assistance for Mechaton: Giant Fighty Robots
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mechaton: Giant Fighty Robots is a board game released in 2006 for 2–5 players, 120 minutes per game, and ages 12 and up. It was designed by D. Vincent Baker and its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement.
What could be more fun than using your giant robots to smash your opponents? How about building them out of Lego first? Build "naked mechs" using the Lego patterns in the rules, then outfit them with weaponry and enhancement packages. Add a little terrain and some base stations, then start the fight. At the start of your match, the "Doomsday Clock" is set which determines the end of the match. Destroy other mechs and fight for control over stations to earn points. Top score when the clock hits zero wins! The rules (available from Lumpley's site or in the printed GenCon 2006 Edition) include a great parts list and references for the pieces you'll need to get started. Aside for the obvious need to supply your own Lego (or compatible) blocks, the game calls for the players to provide a number of six-sided dice in a number of colors, a red and a green d8, a d10 "Initiative Die", and a d12 or d20 to act as the "Doomsday Clock." I DO TO YOU NOW THE ENORMOUS HURT!
Mechaton: Giant Fighty Robots supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mechaton: Giant Fighty Robots is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mechaton: Giant Fighty Robots for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mechaton: Giant Fighty Robots has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mechaton: Giant Fighty Robots belongs to these categories: Fighting, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mechaton: Giant Fighty Robots are: D. Vincent Baker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mechaton: Giant Fighty Robots as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.