Medioevo Universale
BGG rank
BGG #7,007
BGG rating
7.7

Medioevo Universale

2018

Rules assistance for Medioevo Universale

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 120–300 min
  • 14+
  • Complexity 3.3/5

For 3 players

Rules assistant for Medioevo Universale

What would you like to know?

Answers come from the official rulebook, with the page to check.

Medioevo Universale is a board game released in 2018 for 3–6 players, 120–300 minutes per game, and ages 14 and up. It was designed by Michele Quondam, Nicola Iannone, Paolo Mazza, Paolo Bertollo, and Simone Silini and its main mechanics are Trading, Auction / Bidding, and Area Movement.

Expansions

Similar games

About the game

During the 13th century A.D., the Middle Ages were slowly coming to an end. The Pope and the Empire, the two universal powers that dominated the previous centuries, were breaking apart. Science and technology were beginning to flourish again. Society was rapidly changing, as cities revived and gained autonomy while the feudal system was starting to crumble. In Medioevo Universale, you have to lead one of the great kingdoms of those times, while taking control of trade, diplomacy, infrastructure development, scientific progress, and military strategy. Build forts and fortifications, bring war to your enemies, conquer new lands, discover new technologies, expand your commerce, repel the barbarians on the frontiers, recruit armies and fleets, forge alliances, and defeat your opponents in battle! Medioevo Universale is a game full of components (more than 1700!) with many aspects to manage, deep interactions with other players, and the ability to give you an immersive experience in the medieval era. In addition of the normal game rules, the box contains also the original prototype rulebook of Nicola Iannone and the elements to play his experimental game version.

Questions and answers

Medioevo Universale supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.