
- BGG rating
- 6.1
Rehepapp
- 3–7 players
- 30 min
- Complexity 1.0/5
- 2010

2009
Rules assistance for Mees, kes teadis ussisõnu
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Mees, kes teadis ussisõnu is a board game released in 2009 for 2–5 players, 60 minutes per game, and ages 9 and up. It was designed by Asko Künnap, Andrus Kivirähk, and Julia Maria Künnap and its main mechanics are Roll / Spin and Move, Tile Placement, and Open Drafting.
Adventure game "The man who knew snakewords" are on a very hazy border of card games and board games. The game has 25 landscape cards, which create the game of risks and challenges full playground. 5 dice covered with mysterious runes, 5 pawns with hats and 39 well illustrated cards with familiar friends and enemies from the book of the same name. The game is suitable for 2-5 players aged 9-99 years. The rules are easy. You will learn the game with a few moves and the game lasts only about an hour. Game board is made by the cards and therefore is always different every game. Can be that after first game you start another one more faster and more harder game. All blind faith will be beaten in this game - is it a local madness or divine cult. And the winner, like in life, is the one who is the smartest. And if you're lucky, then you too:D It is an adventure game through time and different cultures. Might be addictive.
Mees, kes teadis ussisõnu supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mees, kes teadis ussisõnu is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mees, kes teadis ussisõnu for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mees, kes teadis ussisõnu has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mees, kes teadis ussisõnu belongs to these categories: Card Game, Dice, and Exploration. Its main mechanics are Roll / Spin and Move, Tile Placement, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mees, kes teadis ussisõnu are: Asko Künnap, Andrus Kivirähk, and Julia Maria Künnap. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mees, kes teadis ussisõnu as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.