MERCS: Recon – Counter Threat
BGG rank
BGG #10,281
BGG rating
6.6

MERCS: Recon – Counter Threat

2015

Rules assistance for MERCS: Recon – Counter Threat

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 90 min
  • 12+
  • Complexity 3.3/5

For 1 player

Rules assistant for MERCS: Recon – Counter Threat

What would you like to know?

Answers come from the official rulebook, with the page to check.

MERCS: Recon – Counter Threat is a board game released in 2015 for 1–5 players, 90 minutes per game, and ages 12 and up. It was designed by Brian Shotton and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

Similar games

About the game

MERCS: Recon - Counter Threat is a fully cooperative, stand-alone game set in the exciting MERCS world. Recon uses a modular setup that allows for a highly replayable experience. Players are MERCS infiltrating an opposing MegaCon location. The MERCS team must fight through the tight corridors of the structure, capture and interrogate worker-citizen, find mission objectives, and breach and secure the package. Recon utilizes MERCS well known dynamic, high-quality miniatures, an engaging fog-of-war mechanic with variable agent movement, escalating security forces, and a tension-filled end game through a unique breach and clear mechanic.

Questions and answers

MERCS: Recon – Counter Threat supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.