
- BGG rank
- BGG #874
- BGG rating
- 6.9
Liar's Dice
- 2–10 players
- 15–30 min
- Complexity 1.3/5
- 1800

600
Rules assistance for Mia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mia is a board game released in 600 for 2–12 players, 20 minutes per game, and ages 8 and up. Its main mechanics are Dice Rolling and Betting and Bluffing.
Mia is an ancient bluffing dice game using two dice and a cup to conceal the dice. There are affinities with Liar's Dice (and the card game Cheat), but also some interesting differences. Mia is often purported to have been played by the Vikings. Players take turns rolling the dice beneath a cup and announcing a higher roll than the previous roll. This announcement can be challenged, with the roller losing a life if caught lying, and the challenger losing a life if the roller was truthful (players typically start with three lives). There is also the option (instead of rolling the dice oneself or challenging the previous roller) of passing your turn (without viewing the roll under the cup) to the next player. In this case the passer assumes responsibility for the roll as if he or she had rolled it him- or herself. (Thus, if the next player challenges the announced value, it is the passer who stands to lose a life if the value under the cup is not that which was announced.) One interesting feature of Mia is the non-standard ordering of rolls. "21" is "Mia", the highest roll. Next come the doubles in ascending order: 11 is the second best roll, then 22, 33, 44, 55, 66. From there the numbers descend, with the higher die always naming the tens value and the lower die naming the ones value: 65, 64, 63, 62, 61, 54, 53, 52, 51, 43, 42, 41, 32, and 31 as the lowest value.
Mia supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mia is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mia for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mia has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mia belongs to these categories: Dice and Bluffing. Its main mechanics are Dice Rolling and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Mia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.