
- BGG rank
- BGG #6,174
- BGG rating
- 6.3
Clash of Decks: Starter Kit
- 1–2 players
- 15–30 min
- Complexity 2.0/5
- 2020

2025
Rules assistance for Micro Hero: Hercules
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Micro Hero: Hercules is a board game released in 2025 for 1–2 players, 20–240 minutes per game, and ages 10 and up. It was designed by Léandre Proust and its main mechanics are Hand Management, End Game Bonuses, and Cooperative Game.
Step into the mythological and humorous world of Micro Hero: Hercules, a minimalist solo deck-building card game inspired by the 12 Labors of Hercules. As the legendary hero, you'll embark on an epic adventure, revisiting his mythical feats with a fresh, humorous twist. This compact and strategic game invites you to prove your strength and resilience as you face increasingly challenging obstacles. Each game consists of twelve rounds, each representing one of Hercules' Labors. Using your deck of technique cards, you'll gather experience points (EXP) to improve your abilities, upgrade your cards, and overcome mythological foes. Master the balance between offensive and defensive stances, strategically chaining your card plays to unleash powerful combinations while minimizing the damage you take. Your goal is to complete all 12 Labors of Hercules without succumbing to the burden of wound cards. To triumph in each round, you must reduce the Labor's health to zero by dealing enough damage while defending yourself from its attacks. Defeated Labors transform into blessing cards, which can be added to your arsenal for future rounds. Victory is achieved by completing all 12 Labors consecutively, while the game is lost if your deck becomes overwhelmed by wounds. With its evolving card system and streamlined mechanics, Micro Hero: Hercules offers high replayability and minimal randomness, ensuring every decision is impactful. Each Labor takes about twenty minutes to complete, and the game can be paused between rounds, making it perfect for long campaigns or quick sessions. —description from the designer
Micro Hero: Hercules supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Micro Hero: Hercules is 20–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Micro Hero: Hercules for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Micro Hero: Hercules has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Micro Hero: Hercules belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Hand Management, End Game Bonuses, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Micro Hero: Hercules are: Léandre Proust. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Micro Hero: Hercules as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.