MidEvil III:  Subterranean Homesick Blues!
BGG rating
6.2

Expansion for MidEvil

MidEvil III: Subterranean Homesick Blues!

2007

Rules assistance for MidEvil III: Subterranean Homesick Blues!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+
  • Complexity 1.0/5

Rules assistant for MidEvil III: Subterranean Homesick Blues!

What would you like to know?

Answers come from the official rulebook, with the page to check.

MidEvil III: Subterranean Homesick Blues! is an expansion for MidEvil released in 2007 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Todd Breitenstein and Kerry Breitenstein and its main mechanics are Roll / Spin and Move, Dice Rolling, and Tile Placement.

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About the game

The castle is nice but, let's face it, the entertainment options are limited. Besides, the skeleton army seems to be growing. And, they are very intent on seeing that you leave. Maybe it's time to see if the wise man was right. Let's see, he said "collect the pages, find the underground altar, and say the words." If only you could remember WHICH words... The object of this game is to find the correct spells in the dungeon and get to the altar to finally get home. But the wrong spells will only cause you trouble, to say the least. Part of the MidEvil/Zombies!!! series Expands: MidEvil

Questions and answers

MidEvil III: Subterranean Homesick Blues! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.