
- BGG rank
- BGG #12,867
- BGG rating
- 8.1
Valley Hoopers: The Series
- 2 players
- 45–120 min
- Complexity 3.7/5
- 2023

Rules assistance for Midgard: The Card Game – Arsenal de Guerra
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Midgard: The Card Game – Arsenal de Guerra is an expansion for Midgard: The Card Game released in 2013 for 2–6 players, 60–90 minutes per game, and ages 12 and up. It was designed by Cristiano Chaves de Oliveira and Fernando Scheffer and its main mechanics are Hand Management, Auction / Bidding, and Pattern Building.
"Arsenal de Guerra" is an expansion to "Midgard - The Card Game". That would be the North Warriors without the best equipment, weapons and artifacts? This expansion brings a number of items that can be incorporated into the troops in the game, expanding its Puissance or providing special skills. It also introduces the trade because the items can be sold and exchanged between players throughout the match. Altogether there are 22 new items , 02 horses (troops) and 06 new cards that give bonuses to Challenges.
Midgard: The Card Game – Arsenal de Guerra supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Midgard: The Card Game – Arsenal de Guerra is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Midgard: The Card Game – Arsenal de Guerra for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Midgard: The Card Game – Arsenal de Guerra belongs to these categories: Card Game, Fantasy, and Mythology. Its main mechanics are Hand Management, Auction / Bidding, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Midgard: The Card Game – Arsenal de Guerra are: Cristiano Chaves de Oliveira and Fernando Scheffer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Midgard: The Card Game – Arsenal de Guerra as an expansion for Midgard: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Midgard: The Card Game to use it. Check that your edition of Midgard: The Card Game is compatible, as some expansions were revised between editions.