
- BGG rank
- BGG #95
- BGG rating
- 7.7
Race for the Galaxy
- 2–4 players
- 30–60 min
- Complexity 3.0/5
- 2007

2014
Rules assistance for Mine, All Mine!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mine, All Mine! is a board game released in 2014 for 2–4 players, 10 minutes per game, and ages 8 and up. It was designed by Joel Mayeski and its main mechanics are Hand Management and Simultaneous Action Selection.
Mine, All Mine! is a quick, fun game of mining planets for resources. You manage a small hand of spaceships and actions, trying to outwit and outmaneuver your opponents. With only 16 game cards, 8 tracking clips, and a table-free option, Mine, All Mine! can be played just about anywhere. And with a 5-10 minute play time, it’s easy to fit a game in while waiting in line or riding in a car (playing while driving is NOT recommended). We hope you enjoy playing Mine, All Mine! Game Play Overview: Each player starts with 3 Ship cards. Each card has 4 options to chose from and players can play as few as 1 up to their entire hand each round. They play these Ship cards to control and mine resource laden planets, with all players laying down their chosen cards at the same time. When the resources are divided up (based on a fleet's total Speed, Attack and Cargo) points are awarded accordingly. Then, new Ship cards are dealt, equal to the number that were just played, beginning with the player with the lowest score. New Planets are dealt and the next round begins. After 3 rounds the game ends and the player with the greatest score emerges victorious!
Mine, All Mine! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mine, All Mine! is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mine, All Mine! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mine, All Mine! has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mine, All Mine! belongs to these categories: Card Game and Science Fiction. Its main mechanics are Hand Management and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mine, All Mine! are: Joel Mayeski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mine, All Mine! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.