
- BGG rank
- BGG #6,315
- BGG rating
- 6.8
Dice Manor
- 2–4 players
- 30–45 min
- Complexity 2.1/5
- 2023

2016
Rules assistance for Miskatonic School for Boys
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Miskatonic School for Boys is a board game released in 2016 for 3–6 players and ages 10 and up. It was designed by Garrett Herdter and its main mechanics are Deduction.
Description from the publisher: Miskatonic School for Boys is an all new game by game designer Garrett Herdter. The game takes place at a boarding school for boys. Unfortunately, the school is also a training ground for dark beings from the 5th dimension. These beings, while capable of unfathomable universe destroying power, have a long way to go in order to reach their full potential. The MSfB will help them reach that potential! In a twist on the Miskatonic genre of games, instead of players taking on the roles of humans trying withstand the dark forces around you, players instead play the dark forces of the Lovecraft universe (or at least “dark forces in training”). The game takes place during the final 3-day test in the “Human Possession” course. Each 5th dimensional horror starts the test in control of one of the human students of the school. The goal for the beast is to figure out which student they are in possession of before the other members of the class figure out which student they are controlling. Designed by Garrett Herdter, MSfB takes the standard deduction game concept of “I try to guess the other players hidden roles” and flips it. In MSfB, each player has no idea who they are, but they DO know who all the other people are. This dynamic and the fact that 1 or 2 of the players can lie during the game make MSfB hysterical fun while still being easily accessible and quick to learn.
Miskatonic School for Boys supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Miskatonic School for Boys for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Miskatonic School for Boys has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Miskatonic School for Boys belongs to these categories: Party Game, Deduction, and Negotiation. Its main mechanics are Deduction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Miskatonic School for Boys are: Garrett Herdter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Miskatonic School for Boys as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.