
- BGG rank
- BGG #27,245
- BGG rating
- 5.4
Fantasyland
- 2–4 players
- 30 min
- Complexity 1.1/5
- 2000

2003
Rules assistance for Monkey Mission
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Monkey Mission is a board game released in 2003 for 2–4 players, 30 minutes per game, and ages 7 and up. It was designed by Gunter Baars and its main mechanics are Hand Management, Set Collection, and Roll / Spin and Move.
Six ape temples wait to be discovered, but the chambers are locked. By means of a dice throw, the researcher is moved. When a researcher discovers a chamber, trips a mechanism that unlocks the chamber. The chambers may be discover one to three times. Inside the temples are treasures. The more frequently it is discovered, the less treasure will be found. However, once in a while, a snake emerges from a temple that brings a curse. During the game, the players can alter the results of the cube throw once in a while to discover a certain chamber. Gunter Baars has created many games with this mechanism that play in the box. This consistently is continued here.
Monkey Mission supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Monkey Mission is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Monkey Mission for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Monkey Mission has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Monkey Mission belongs to these categories: Animals, Children's Game, and Dice. Its main mechanics are Hand Management, Set Collection, and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Monkey Mission are: Gunter Baars. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Monkey Mission as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.