
- BGG rank
- BGG #7,252
- BGG rating
- 8.4
Dungeons of Doria
- 1–6 players
- 120–240 min
- Complexity 3.4/5
- 2023

2024
Rules assistance for Monster Kill
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Monster Kill is a board game released in 2024 for 1–2 players, 30–60 minutes per game, and ages 14 and up. It was designed by Radosław Ignatów and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.
Monster Kill is a blend of boss fighting and dungeon crawling set in a dark fantasy world where a cult venerates the dual suns. According to this belief, the emergence of the second sun heralds a time of cleansing for the earth. When this second sun finally appears in the sky, mysterious monsters wreak havoc, worshipped by the faithless as prophets of a new world. Players assume the roles of 'Blades of the Suns,' the armed branch of the dual suns order, who view the beasts as heretical omens and believe that their eradication will lead to humanity's salvation. The player`s task is to find and eliminate these monsters, often protected by the faithless cult. Monster Kill can be played in three modes: single scenario (where players engage in direct combat with the beast and cultists), mini campaign, and story campaign mode. The game relies on dice pool management. At the start of each turn, the player rolls a pool of 4 dice to arrange actions and 1 die to determine the opponents' actions. An action card is also drawn, on which the player places one of their dice, granting them a specific pool of points (movement, attack, defense, skills, power). Using skill points, the player can set their active special actions from a choice of 6. A crucial aspect of combat with monsters is targeting specific body parts and flanking opponents. The game ends when the monster is defeated in one of three ways: by depleting all its health points, executing enough attacks on its weak point, or meeting special conditions for given monster. —description from the designer
Monster Kill supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Monster Kill is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Monster Kill for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Monster Kill has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Monster Kill belongs to these categories: Fantasy, Fighting, and Print & Play. Its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Monster Kill are: Radosław Ignatów. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Monster Kill as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.