
- BGG rank
- BGG #1,532
- BGG rating
- 7.5
Veiled Fate
- 2–8 players
- 60–90 min
- Complexity 2.2/5
- 2022

Rules assistance for Moonrakers: Binding Ties
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Moonrakers: Binding Ties is an expansion for Moonrakers released in 2023 for 3–5 players, 60–120 minutes per game, and ages 13 and up. It was designed by Max Anderson, Austin Harrison, and Zac Dixon and its main mechanics are Negotiation, Deck, Bag, and Pool Building, and Action Points.
As the UA consolidates power in the surrounding planet clusters, the Moonrakers have finally begun to rise above their petty conflicts and unite under one banner. In the Binding Ties Expansion, players will gain additional rewards from allying with each other as they gain Faction Reputation with the great houses that each player represents. Each player has a new Faction Reputation Terminal on which they track their relationship with the various factions, gaining Reputation when they complete a Contract with a great houses’ champion, or losing it if they fail. The Reputation can mean the difference between completing a Contract or failing, as it can be spent for various rewards like gaining cards or actions, but if carefully saved throughout the game it can even mean gaining additional Prestige. -description from designer
Moonrakers: Binding Ties supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Moonrakers: Binding Ties is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Moonrakers: Binding Ties for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Moonrakers: Binding Ties has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Moonrakers: Binding Ties belongs to these categories: Science Fiction and Expansion for Base-game. Its main mechanics are Negotiation, Deck, Bag, and Pool Building, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Moonrakers: Binding Ties are: Max Anderson, Austin Harrison, and Zac Dixon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Moonrakers: Binding Ties as an expansion for Moonrakers. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Moonrakers to use it. Check that your edition of Moonrakers is compatible, as some expansions were revised between editions.