
- BGG rating
- 3.4
Moonshiners of the Apocalypse: Event Cards
- 1–4 players
- 60–90 min
- 2019

2019
Rules assistance for Moonshiners of the Apocalypse
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Moonshiners of the Apocalypse is a board game released in 2019 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Giuliano Draguleanu and Laura Dorila and its main mechanics are Dice Rolling, Area Majority / Influence, and Tile Placement.
Moonshiners of the Apocalypse is a morally questionable, not so cooperative mashup of town-building, 4x game for 2-4 players, with a tad of dice combat. In other words, Moonshiners is the one game you need to stay away from if you worry about dark humor, morally questionable choices and drinking with your enemies until they pass out. Set in an alternative post-apocalyptic 1920's, players compete over exploring and re-building the deserted "Shanty Town". Explore and discover, scavenge for resources and build houses for the poor survivors. All of this while fighting off the hordes of disgruntled crowds that roam the town with the sole purpose of messing with your precious achievements. Did I say fight? I meant drink them under the table. Arm yourself with a crate of the strongest booze, some hangover aid and start drinking, because any unchallenged enemy will hunt you down and wreck your buildings. Explore, expand, exploit and exterminate, scavenge for resources, raise distilleries, produce moonshine and sell it into your Saloons to maximize the profits, because when time is up, only one Hero will be able to pay for the ride out of "Shanty Town" and win the game. —description from the publisher
Moonshiners of the Apocalypse supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Moonshiners of the Apocalypse is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Moonshiners of the Apocalypse for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Moonshiners of the Apocalypse has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Moonshiners of the Apocalypse belongs to these categories: Territory Building, Exploration, and Adventure. Its main mechanics are Dice Rolling, Area Majority / Influence, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Moonshiners of the Apocalypse are: Giuliano Draguleanu and Laura Dorila. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Moonshiners of the Apocalypse as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.