
- BGG rank
- BGG #6,042
- BGG rating
- 7.3
Star Tycoon
- 1–4 players
- 25–100 min
- Complexity 2.9/5
- 2024

Rules assistance for Mothership: Call of the Void
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Mothership: Call of the Void is an expansion for Mothership: Tabletop Combat released in 2020 for 2–6 players, 80–200 minutes per game, and ages 14 and up. It was designed by Peter Sanderson and its main mechanics are Player Elimination, Area Movement, and Dice Rolling.
Distress Beacons call from the void of space. Will you answer? Play through 52x small story missions, each with two outcomes to choose from. Also included are new Objective cards. Complete secret Objectives and choose between 2 different rewards. —description from the designer
Mothership: Call of the Void supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Mothership: Call of the Void is 80–200 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Mothership: Call of the Void for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mothership: Call of the Void belongs to these categories: Expansion for Base-game and Space Exploration. Its main mechanics are Player Elimination, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mothership: Call of the Void are: Peter Sanderson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mothership: Call of the Void as an expansion for Mothership: Tabletop Combat. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Mothership: Tabletop Combat to use it. Check that your edition of Mothership: Tabletop Combat is compatible, as some expansions were revised between editions.