
- BGG rank
- BGG #8,299
- BGG rating
- 7.2
Rebel Raiders on the High Seas
- 2 players
- 360 min
- Complexity 2.7/5
- 2013

1983
Rules assistance for Mr. Lincoln's War: Army of the Tennessee
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Mr. Lincoln's War: Army of the Tennessee is a board game released in 1983 for 1–2 players and ages 12 and up. It was designed by Mark McLaughlin and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
From the contents: Mr. Lincoln's War is an historical wargame which captures the epic struggle of the American Civil War. Mr. Lincoln's War is organized into two games, The Army of the Tennessee, which deals with the Western theater, and The Army of the Potomac, which deals with the war in Virginia. Each game has four short campaign scenarios that recreate the maneuvers and battles of Shiloh, Gettysburg, Atlanta and other monumental Civil War contests. A grand campaign scenario enabling the players to fight the war in the West or East is provided with each game. Both games may be combined for a grand campaign game that simulates the entire Civil War on both fronts. Each game contains the following components: 1) One 22' x 28' mapboard covering the eastern or western portion of the United States. 2) 400 die-cut playing pieces. 3) A rules booklet. 4) A scenario booklet. 5) One player-aid and leader display card. Each hex represents about 12 miles. Each strength point represents approximately 2,500 men. Additional information: Game features alternating player turns including interception movement by the non-phasing player, leaders required to move infantry, special rules for naval and amphibious operations, supply, railroad construction and repairs, a combat system featuring morale and leadership and a campaign game combining both the Potomac and the Tennessee games. The campaign game also adds politics and production to the mix. Turns are monthly, except for the winter turns (November to February), which are bi-monthly.
Mr. Lincoln's War: Army of the Tennessee supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Mr. Lincoln's War: Army of the Tennessee for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Mr. Lincoln's War: Army of the Tennessee has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Mr. Lincoln's War: Army of the Tennessee belongs to these categories: Wargame, Post-Napoleonic, and American Civil War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Mr. Lincoln's War: Army of the Tennessee are: Mark McLaughlin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Mr. Lincoln's War: Army of the Tennessee as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.